![]() Rather than patrolling narrow hallways and stingily saving ammo, Resident Evil 3 encourages players to spray and pray. Changes like these contribute significantly to the game’s shift from horror to action, with areas now more open and enemies harder to kill. This is in stark contrast with Resident Evil 2, where boss fights were more focused on having enough healing items to survive unavoidable attacks. That said, I always had spare weapon rounds as the game is incredibly generous when dropping ammo. Unlike in Resident Evil 2, players have an indestructible knife they can fall back on when they run out of ammo. ![]() ![]() This makes boss fights and other combat scenarios more skill-based, as players are expected to quickly evade incoming attacks and carefully consider when to reload, fire and dodge.
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